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The Path of Ascension

No chosen one. No prophecy. Just ascension.

Ancient Grimoires Hold the Key

In a dark medieval world, rare texts unlock the secrets to ascending beyond mortal limits. Those who find them gain power. Those who master them become something more.

Core Design

01

Equipment Defines Identity

No classes. What you wear determines what you can do. Any character can equip any gear. Mix and match freely.

What enemies wear = what you can loot
02

Skill-By-Doing

Skills improve through use. Swing swords to master swordsmanship. Get hit to build toughness. No abstract XP.

Gradual, continuous improvement
03

Visual Consistency

The color IS the damage type. See a red glow? Fire. Yellow sparks? Lightning. No hidden stats anywhere.

What you see is what you get

The Ascension System

??? Perhaps no one has reached this in generations
Archon Powerful techniques, environmental resistance
Templar Enhanced speed/strength, elemental resistance
Adept Arcane arts usable, passive essence regen
Channeler Power strikes, slow stamina regen boost
Awakened Detect hidden enemies, sense danger
Mundane No ascension - standard combat only

Finding a Grimoire is a major event. High ascension makes you powerful — but also a target.

Color-Coded Damage

Physical Affected by armor
Fire Burning DoT
Lightning Chain & shock
Poison Stacking DoT
Ice Slows enemies
Dark Ignores armor
Combine elements: Fire + Lightning = Plasma Fire + Ice = Steam Lightning + Ice = Shatter

The Discipline System

Weapon Skills

4 slots fixed by your equipped weapon

Light Attack Heavy Attack Weapon Art Finisher
+

Technique Slots

4 slots determined by your Discipline

Footwork Strike Guard Tactic

Disciplines are procedurally generated. Find them in ruins, learn from NPCs, or fuse two together.

Inspired By

Path of Exile Affix system, build variety
Dark Souls Combat commitment, precision
Mount & Blade Medieval combat, factions
EverQuest Next Discipline slot system
In Active Development

Currently in Phase 1: Single character combat + damage types

Read the Devlog