The Path of Ascension
No chosen one. No prophecy. Just ascension.
Ancient Grimoires Hold the Key
In a dark medieval world, rare texts unlock the secrets to ascending beyond mortal limits. Those who find them gain power. Those who master them become something more.
Core Design
Equipment Defines Identity
No classes. What you wear determines what you can do. Any character can equip any gear. Mix and match freely.
What enemies wear = what you can lootSkill-By-Doing
Skills improve through use. Swing swords to master swordsmanship. Get hit to build toughness. No abstract XP.
Gradual, continuous improvementVisual Consistency
The color IS the damage type. See a red glow? Fire. Yellow sparks? Lightning. No hidden stats anywhere.
What you see is what you getThe Ascension System
Finding a Grimoire is a major event. High ascension makes you powerful — but also a target.
Color-Coded Damage
The Discipline System
Weapon Skills
4 slots fixed by your equipped weapon
Technique Slots
4 slots determined by your Discipline
Disciplines are procedurally generated. Find them in ruins, learn from NPCs, or fuse two together.