About JiJinia
The Path of Ascension - A Hytale Mod
You are nobody. No chosen one, no prophecy. Just a survivor in a dangerous world.
JiJinia is an action RPG mod for Hytale bringing Path of Exile-style build depth and Dark Souls-inspired combat to a dark medieval setting. Scrape together equipment and skills through sheer persistence, discover ancient Grimoires that unlock supernatural abilities, and ascend beyond mortal limits.
The Setting
A dark medieval world where power comes from ancient texts
Grimoires hold the secrets to unlocking inner power beyond normal human limits. Those who master these texts can ascend through stages of power, gaining supernatural abilities. Finding one is a major event - mastering one changes everything.
Grounded & Gritty
Not high fantasy. Violence has consequences. Dark humor in the face of hardship.
Moral Ambiguity
No clear good vs evil. Factions have understandable motivations.
Hope Through Perseverance
No destiny, no prophecy. Just survival and the will to grow stronger.
Core Pillars
Equipment Defines Identity
No Classes - what you wear defines what you can do. Any character can equip any gear (if they meet requirements). Mix and match: knight's helmet + assassin's daggers + monk's robes = viable build.
Visual Consistency: What enemies wear = what you can loot. No hidden stats, no bait-and-switch.
Skill-by-Doing Progression
Skills improve through use, not XP. No abstract experience points. No "level up" moments. Gradual, continuous improvement based on how you play.
The Ascension System
Ancient Grimoires unlock the path to transcending mortal limits.
Develop inner power (Essence) through meditation and combat. Progress is rare and dangerous - but the rewards are supernatural abilities beyond normal human limits.
Arcane Arts (Passive)
Only one active at a time. Examples:
Essence Techniques (Active)
Cost Essence to use. Examples:
The Discipline System
Fighting philosophies that determine your combat flexibility.
Inspired by EverQuest Next. Your equipped weapon provides 4 fixed abilities. Your Discipline provides 4 technique slots. Most Disciplines are procedurally generated through exploration.
Templar Oath
2 Strike, 1 Guard, 1 Tactic • +10% vs supernatural
Hospitaller
1 Strike, 1 Guard, 2 Tactic • Healing +25%
Rigger
2 Footwork, 1 Strike, 1 Tactic • Climbing +30%
Stowaway
2 Footwork, 1 Strike, 1 Tactic • Stealth +25%
Color-Coded Damage
The color IS the damage type. No hidden stats - visual consistency throughout.
Physical
Standard damage, affected by armor
Fire
Burning DoT, bonus vs armored
Lightning
Chain to nearby enemies, shock
Poison
Stacking DoT, reduces healing
Ice
Slows movement/attack speed
Dark
Ignores armor, drains stamina
Combine elements by averaging RGB values: Fire + Lightning = Plasma, Fire + Ice = Steam, Lightning + Ice = Shatter
Development Phases
Inspiration
Path of Exile
Affix system, build variety
Dark Souls
Combat commitment, hitbox precision
Mount & Blade
Medieval combat, faction warfare
EverQuest Next
Class/ability slot system (Disciplines)
Who's Making This?
JiJinia is being developed by fivewyze llc.
Want to get involved? Check out our development log or get in touch.