Primary Elements

The color IS the damage type. No hidden stats.

The Six Primary Elements

TypeColorHexEffect
Physical Gray#CCCCCCStandard damage, affected by armor
Fire Red-Orange#FF4400Burning DoT, bonus vs armored
Lightning Yellow#FFDD00Chain to nearby enemies, shock
Poison Green#44FF44Stacking DoT, reduces healing
Ice Cyan-Blue#44BBFFSlows movement/attack speed
Dark Purple#9944FFIgnores armor, drains stamina

Visual Consistency

Equipment glow/tint directly encodes its elemental power. See a red-orange glow? Fire damage. Yellow sparks? Lightning. Purple aura? Dark damage. This allows instant visual recognition of what you're dealing with.

Color Blending

When multiple elements combine, their RGB values blend proportionally. A 50/50 Fire + Ice weapon will have a color exactly between red-orange and cyan-blue. This creates unique visual signatures for every elemental combination.