Primary Elements
The color IS the damage type. No hidden stats.
The Six Primary Elements
| Type | Color | Hex | Effect |
|---|---|---|---|
| Physical | ■ Gray | #CCCCCC | Standard damage, affected by armor |
| Fire | ■ Red-Orange | #FF4400 | Burning DoT, bonus vs armored |
| Lightning | ■ Yellow | #FFDD00 | Chain to nearby enemies, shock |
| Poison | ■ Green | #44FF44 | Stacking DoT, reduces healing |
| Ice | ■ Cyan-Blue | #44BBFF | Slows movement/attack speed |
| Dark | ■ Purple | #9944FF | Ignores armor, drains stamina |
Visual Consistency
Equipment glow/tint directly encodes its elemental power. See a red-orange glow? Fire damage. Yellow sparks? Lightning. Purple aura? Dark damage. This allows instant visual recognition of what you're dealing with.
Color Blending
When multiple elements combine, their RGB values blend proportionally. A 50/50 Fire + Ice weapon will have a color exactly between red-orange and cyan-blue. This creates unique visual signatures for every elemental combination.